Feb 05, 2007, 07:18 PM // 19:18
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#1
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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deadly arts spiker
[card]shadow prison[/card] [card]black spider strike[/card] [card]horns of the ox[/card] [card]impale[/card] [card]signet of toxic shock[/card] [card]recall[/card] [card]deadly paradox[/card] [card]feigned neutrality[/card]
12+2+1 deadly arts
10+2 dagger mastery
8+1 shadow arts
not to sure of the playability of this build...would like some feedback
please note the changes to impale here: http://gw.gamewikis.org/wiki/Assassi...uick_reference (the cards have not updated yet)
Last edited by clawofcrimson; Feb 05, 2007 at 07:22 PM // 19:22..
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Feb 05, 2007, 07:37 PM // 19:37
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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No points in crit strikes?
Gonna test it, but allow me to mess around with the attributes a bit
EDIT: works like a charm, and energy isn't problem at all, even between spikes. Another nice find!
Last edited by Saphatorael; Feb 05, 2007 at 07:41 PM // 19:41..
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Feb 05, 2007, 08:13 PM // 20:13
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Where would you use this build?
Last edited by Yanman.be; Feb 05, 2007 at 08:18 PM // 20:18..
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Feb 05, 2007, 08:49 PM // 20:49
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#4
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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i have been ab ing lately ...so thats where my thoughts are geared...but it can be modified for whatever
recall may not be the best choice... I hope we get our shadow of haste back :P
Last edited by clawofcrimson; Feb 05, 2007 at 10:46 PM // 22:46..
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Feb 05, 2007, 09:36 PM // 21:36
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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There's always Shadow Walk...
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Feb 05, 2007, 11:40 PM // 23:40
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#6
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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shadow walk with siphon strength is pretty fun against warriors and such... but im still in love with shadow prison
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Feb 06, 2007, 03:10 AM // 03:10
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#7
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Academy Page
Join Date: May 2006
Location: The Promised Land
Profession: A/D
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Hmm..
Well, I personally can't abide Shadow Prison. The recharge means that unless someone else is throwing hexes at *my choice* targets, I'm at the mercy of a 15'second down-time and I'm useless to everyone else until then. In my humble opinion, that's just not right for AB.
With the changes that came out of the 2nd testing week, there are lots of ways of sustaining a high level of damage, attacking frequently and inflicting conditions all the while. I have much love for death blossom now.
I don't hate your build. I think that Shadow Walk wouldn't be right for it; your signet would recharge about 5 seconds before you were ready to shadow step again. The synergy between Shadow Walk and Paradox is attractive, but the 20second/20second recharge on Shadow Prison/Toxic Shock is practical.
I don't really know what to say. I think it's *quite* fine. You probably won't be striking your target with your daggers more than 3 times (Black Spider, Ox = 3 assuming you deliver and retreat), so the lack of critical strikes isn't highly troublesome to my eyes. I just don't think it's right for AB.
~Mitsuki Hiyono~
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Feb 06, 2007, 05:10 PM // 17:10
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#8
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Spirit_Axery
Hmm..
Well, I personally can't abide Shadow Prison. The recharge means that unless someone else is throwing hexes at *my choice* targets, I'm at the mercy of a 15'second down-time and I'm useless to everyone else until then. In my humble opinion, that's just not right for AB.
With the changes that came out of the 2nd testing week, there are lots of ways of sustaining a high level of damage, attacking frequently and inflicting conditions all the while. I have much love for death blossom now.
I don't hate your build. I think that Shadow Walk wouldn't be right for it; your signet would recharge about 5 seconds before you were ready to shadow step again. The synergy between Shadow Walk and Paradox is attractive, but the 20second/20second recharge on Shadow Prison/Toxic Shock is practical.
I don't really know what to say. I think it's *quite* fine. You probably won't be striking your target with your daggers more than 3 times (Black Spider, Ox = 3 assuming you deliver and retreat), so the lack of critical strikes isn't highly troublesome to my eyes. I just don't think it's right for AB.
~Mitsuki Hiyono~
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~many good sin spiking builds have the same recharge time.... the recharge of SP is not that bad when your using paradox properly...(does not work with shadow walk recharge time unfortunately because its a stance)
~this is a spiking build... not one where you sustain heavy damage...imho an assasin shouldnt be in the same place for more than a few seconds...even when Im abing i like to practice for more high end play... and sustaining damage with a sin is not well favoured in the high end pvp...(although at one point in ab last night... i just stood in a corner near the enemies shrine to attract the bold warrior to one vs one to see how it faired... I killed so many i couldnt count them all...but I wasnt really much help to the team cuz i wasnt cappin :P )
you should try it... it does pretty decent damage... any suggestions on a skill change if I use shadow walk instead of shadow prison
[card]shattering assault[/card] for dervs and such?
[card]assassin's promise[/card] for the said high recharge times?
[card]shadow meld[/card] or [card]Aura of Displacement[/card] for mobility and an extra slot...without stances?
Last edited by clawofcrimson; Feb 06, 2007 at 05:33 PM // 17:33..
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Feb 08, 2007, 02:42 AM // 02:42
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#9
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I've posted this here before, but no one noticed, I guess.
12+3+1 Deadly Arts
8-11 Critical Strikes
9-11 Dagger Mastery
Shadow Arts - leftovers
Assassin's Promise {E}
Black Spider Strike
Horns of the Ox/Death Blossom/Nine Tail Strike
Impale
Signet of Toxic Shock
Dark Escape
Feigned Neutrality
Optional - Shadow Walk, Dash, Exposed Defenses, etc.
When I first posted, TF was your dual attack by default for deep wound. TF is no longer necessary, so that frees up your options on a dual attack.
Assassin's Promise will recharge all your skills, which is funny when fighting with an enemy MM in the area. You can literally keep up the equivalent of 300 armor and 7 regen on.
If FN and DE aren't your style, try using Shadow Walk, Dash, and Shadow of Haste. It might not be as fun since the nerf, but the almost infinite amount of teleports will confuse any mob.
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Feb 08, 2007, 06:37 AM // 06:37
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#10
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Ascalonian Squire
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Only problem with no Twisting fangs is that you lose the bleeding.. which kinda makes just Poisen on it's own not that effective.
[skill]Black Spider Strike[/skill]>[skill]Horns of the Ox[/skill]>[skill]Black Lotus Strike[/skill]>[skill]Twisting Fangs[/skill]>[skill]Malicious Strike[/skill]
Malicious strike adds almost as much extra damage as Impale would, with the upside of not requiring deadly arts, and still having bleeding.
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Feb 08, 2007, 09:01 AM // 09:01
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#11
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Naf Olbaid, I'd think you forget an important thing for spiking: Deep Wound.
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Feb 08, 2007, 03:11 PM // 15:11
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#12
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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@ jesh... srry I didnt notice your build from before....
I think the attributes are pretty well spent w/out the points in criticals... as was stated before energy is not a problem and this build doesnt require daggers for the bulk of the damage.... its nice because even if the target kites you a bit...you can still finish him off with your spike....
@ naf
I like having a well rounded 4 attack skills and 4 utility skills ... 5 attacks leave not much room for mobility and heals....
Last edited by clawofcrimson; Feb 08, 2007 at 03:13 PM // 15:13..
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Feb 08, 2007, 03:30 PM // 15:30
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#13
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Yanman.be
Naf Olbaid, I'd think you forget an important thing for spiking: Deep Wound.
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Missing step number 4 in his process?
Twisting Fangs is not just for bleeding.
I thought you were an advocate of that skill... Odd of you not to remember.
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Feb 08, 2007, 04:03 PM // 16:03
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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since the update to impale, i no longer need to waste many points in critical strikes for twisting fangs, even though i lose the bleeding aspect in this build. i keep critical strikes at 8, the break point of where you gain 2 energy per critical....my build is simmilar to yours
critical 8, dagger 14/15, deadly 11/12, shadow 8/9
shadow prison, black spider, horns of the ox, impale, black lotus, death blossom, optional, shadow refuge....
instead of twisting fangs, you can now get the most important condition a sin needs with more power. impale alone will most likley do more damage than twisting fangs, but there is also room for death blossom, which is very high powered...IMPALE OWNS!
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Feb 08, 2007, 04:04 PM // 16:04
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#15
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by SotiCoto
Missing step number 4 in his process?
Twisting Fangs is not just for bleeding.
I thought you were an advocate of that skill... Odd of you not to remember.
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He says he uses TF to add bleeding ( because poison alone is not enough ).
That's why I repeat to him why we take TF.
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Feb 08, 2007, 04:14 PM // 16:14
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#16
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Yanman.be
He says he uses TF to add bleeding ( because poison alone is not enough ).
That's why I repeat to him why we take TF.
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Ah... My mistake. ^_^
Incidentally... along the lines of the whole Bleeding + Poison thing.... how many skills across the entire class spectrum cause Disease? I've been trying to look for non-elite alternatives to Virulence....
I mean for spiking purposes.... NOT something I use often since I'm a PvE'er... but its nice against bosses.
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Feb 08, 2007, 06:00 PM // 18:00
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#17
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Rotting Flesh. Tainted Flesh. Putrid Flesh.
Putrid and Rotting Flesh are the only non-elites. Notice the necro-only.
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Feb 08, 2007, 11:45 PM // 23:45
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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You realize that disease will spread back to you, right? And it usually lasts a while. That just takes up another slot for plague touch/signet of malice or something.
Anyways, like I said, the original build used TF as the only dual, because it was the best choice. The damage doesn't come from Impale, which is usually a pretty low number, but from the armor ignoring Signet of Toxic Shock. It can't be blocked and doesn't need melee range.
That's directed at the guy with malicious strike.
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Feb 09, 2007, 05:21 AM // 05:21
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#19
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Ascalonian Squire
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good point, the signet would add a nice extra 100 damage at that high deadly arts, so it's basically the same kind of combo, but trading ~17 secs(102 damage) of bleeding for 100 up-front armor ignoring damage... Normally I would take the upfront damage, but I don't know if it's worth losing critical strikes.. Tough call.
FYI it's common sense that twisting fangs applies a deep wound, why would it not? Do i really have to mention that it applies a deep wound when that has nothing to do with my point?
Last edited by Naf Olbaid; Feb 09, 2007 at 05:35 AM // 05:35..
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Feb 09, 2007, 10:49 AM // 10:49
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#20
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Bleeding doesn't do much in a spiking build does it?
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